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It can be very challenging to juggle your income and the army because your army is the most important thing. If you have a habit of auto-doing battles when you’re bored, remember that they can die, so you don’t want to let them go to waste. There are some incredible units you can unlock as you go, but remember, you can only recruit them once. Winning those is one of your other primary goals, gaining powerful equipment or units like the Regiments of Renown. So get out there and destroy your foes! The Monstrous Arcanum is your guide to hunting massive monsters, which will definitely feel more like a raid boss than a regular encounter. The citizens in your empire prefer Chaos, and the less Chaos in your territory, the angrier they’ll be. One of the factions giving you a hard time? Are they trying to horn in on your territory? Destroy them! Build an army, raze their cities, sacrifice them to your Dark Gods. The thing I enjoy about Norsca is while I enjoy political intrigue, there is none of that in the Norsca campaign. You should decide early which of the Gods you want to worship: the Snake (Slaanesh), the Crow (Nurgle), the Eagle (Tzeentch), or the Hound (Khorne).
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It’s a very simple story and not one that has a lot of sub-chapters and things to fool around with. Once you reach level 3 with your God, the scenario’s all but over. It’s really an interesting way to play the game, creating far more challenge and a new way for me personally to look at the game. That’s pretty awesome and one of my personal favorites. The Crow spreads a plague that your army is immune to. Each God gives you an incredibly powerful unit, except the Crow. You can gain benefits of multiple Gods, that is, until it’s time to focus on just one at 100 points.
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Speaking of Gods, one of the most important things is gaining favor with the God of your choice, and sacrificing your Hunts, building Monuments. But you have to figure out where you want these outposts are, a good strategic point to retreat to. Your primary source of income is raiding other towns, the richer the better. The key is having at least two powerful groups of military might, and even if you’re in a debt/losing gold each turn because of it, it’s not the end of the world. You need another town or two to help you create income. Do not make the same mistake I did the first couple of times I tried to complete the campaign: You can raze every other enemy city into rubble, and raise a monument, you shouldn’t. When you choose to destroy a town, you can erect a monument to one of the Gods, each giving its own bonus, up to rank three. One of the things that make the faction interesting is that yes, you do want to raze cities and towns into rubble, you gain bonuses/benefits for it. I feel like maybe he wasn’t as strong as he could have been, but on the whole, my army was pretty powerful as a group. Wulfrik’s one of the most badass characters in the whole of Warhammer lore, and I enjoy playing as him. His name is appropriate because you’re going to do a lot of wandering. I recently had a chance to sit down with the latest faction for Total War: Warhammer, the last faction of Warhammer, before the sequel comes down the pipe: The chaotic Norsca faction, led by Wulfrik the Wanderer.
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